GAMES I HAVE WORKED ON
KATANA DRAGON
I joined Tsunoa Games as Level Designer on Katana Dragon, an action-RPG dungeon-explorer built in Godot 4.0 by an Spanish indie studio and released in Early Access on Steam on March 28, 2025. I hand-crafted the voxel-style world of Sogen—designing dungeons, puzzle chambers, boss arenas and parkour-style platforming—while balancing ninja skills, Dragon Gem upgrades and Cursed Seal mechanics to deliver a smooth, rewarding progression. At the same time, I served as the Spanish–Italian translator, adapting all UI text, lore entries and in-game dialogue—complete with cultural nods like paella easter eggs and “duros” currency—to ensure both language communities experience the story’s emotion and humor in full fidelity.

PERSONAL PROJECTS
GIANT'S GULLET
Giant’s Gullet is a solo-developed, Uncharted-inspired level, crafted in Unreal Engine 5.5. Designed with strong environmental storytelling, intuitive traversal, and a balance of tension and discovery, this project showcases cinematic pacing, player-driven exploration, and immersive world-building—key pillars of engaging level design.
DESERT RUINS: THE TRIALS
A team-developed, stealth-puzzle platformer set in an ancient Egyptian-inspired desert. Players evade towering Anubis guardians, solve environmental puzzles, and uncover the secrets of a forgotten oasis. Built in Unreal Engine 5, this level emphasizes tension, exploration, and clever use of sound mechanics to outsmart patrolling enemies.
ISOLUS
A refined UI prototype emphasizing minimalism through sleek white elements and shadowy depth, designed to harmonize with a gothic, Victorian-inspired medieval world. Targeting fans of atmospheric games like Thief and Dishonored, this interface balances modern simplicity with immersive functionality.

PERSONAL PROJECTS (3D Animation)
"It's More than a Tool"
A 14-second atmospheric animation inspired by Monster Hunter and dark fantasy RPGs. Entirely modeled, animated, and rendered in Blender, this piece combines dramatic environmental shifts, dynamic lighting, and haunting ambiance to evoke the weight of a hero’s demise and the eerie aftermath.
"The Static Brought Me Here"
A 10-second plunge into existential dread, fusing the abrupt terror of TikTok micro-horror with the VHS-soaked tension of Kane Pixels’ "The Backrooms" (2021). This animation weaponizes analog decay and a single jarring cut to replicate the feeling of stumbling into a cursed tape—a glitch in reality’s footage.





